Search results for "Best response"

showing 10 items of 15 documents

On the Coincidence of the Feedback Nash and Stackelberg Equilibria in Economic Applications of Differential Games

2002

In this paper the scope of the applicability of the Stackelberg equilibrium concept in differential games is investigated. Firstly, conditions for obtaining the coincidence between the Stackelberg and Nash equilibria are defined in terms of the instantaneous pay-off function and the state equation of the game. Secondly, it is showed that for a class of differential games with state-interdependence both equilibria are identical independently of the player being the leader of the game. A survey of different economic models shows that this coincidence is going to occur for a good number of economic applications of differential games. This result appears because of the continuous-time setting i…

Computer Science::Computer Science and Game TheoryCorrelated equilibriumMathematical optimizationjel:D62Differential Games; Stationary Feedback Nash Equilibrium; Stationary Feedback Stackelberg Equilibrium; Coincidence.ComputingMilieux_PERSONALCOMPUTINGjel:C73Trembling hand perfect equilibriumjel:H41Differential games stationary feedback Nash equilibrium stationary feedback Stackelberg equilibrium.symbols.namesakeEquilibrium selectionNash equilibriumBest responsejel:Q20jel:Q30Repeated gameEconomicsStackelberg competitionsymbolsEpsilon-equilibriumMathematical economicsSSRN Electronic Journal
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Population Games with Vector Payoff and Approachability

2016

This paper studies population games with vector payoffs. It provides a new perspective on approachability based on mean-field game theory. The model involves a Hamilton-Jacobi-Bellman equation which describes the best-response of every player given the population distribution and an advection equation, capturing the macroscopic evolution of average payoffs if every player plays its best response.

Computer Science::Computer Science and Game Theoryeducation.field_of_studyDistribution (number theory)Computer scienceStochastic gamePopulationMathematicsofComputing_NUMERICALANALYSISComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALApproachabilityStrategyBest responseRepeated gameeducationGame theoryMathematical economics
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Nash codes for noisy channels

2012

This paper studies the stability of communication protocols that deal with transmission errors. We consider a coordination game between an informed sender and an uninformed decision maker, the receiver, who communicate over a noisy channel. The sender's strategy, called a code, maps states of nature to signals. The receiver's best response is to decode the received channel output as the state with highest expected receiver payoff. Given this decoding, an equilibrium or "Nash code" results if the sender encodes every state as prescribed. We show two theorems that give sufficient conditions for Nash codes. First, a receiver-optimal code defines a Nash code. A second, more surprising observati…

FOS: Computer and information sciencesComputer Science::Computer Science and Game TheoryTheoretical computer scienceComputer scienceInformation Theory (cs.IT)Computer Science - Information TheoryStochastic gamejel:C72jel:D82Stability (learning theory)Data_CODINGANDINFORMATIONTHEORYManagement Science and Operations Researchsender-receiver game communication noisy channel91A28Computer Science ApplicationsComputer Science - Computer Science and Game TheoryBest responseCode (cryptography)Coordination gameQA MathematicsDecoding methodsCommunication channelComputer Science and Game Theory (cs.GT)Computer Science::Information Theory
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MAC Design for WiFi Infrastructure Networks: A Game-Theoretic Approach

2011

In WiFi networks, mobile nodes compete for accessing a shared channel by means of a random access protocol called Distributed Coordination Function (DCF). Although this protocol is in principle fair, since all the stations have the same probability to transmit on the channel, it has been shown that unfair behaviors may emerge in actual networking scenarios because of non-standard configurations of the nodes. Due to the proliferation of open source drivers and programmable cards, enabling an easy customization of the channel access policies, we propose a game-theoretic analysis of random access schemes. Assuming that each node is rational and implements a best response strategy, we show that…

FOS: Computer and information sciencesgame theorycheating nodeaccess protocolsmobile nodesComputer sciencegame-theoretic approachMAC designDistributed coordination functionUpload[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI]MAC protocolschannel access policyComputer Science - Computer Science and Game TheoryFOS: MathematicsElectrical and Electronic EngineeringMathematics - Optimization and Controlwireless LANdistributed coordination functionMechanism designcheating nodesWiFi infrastructure networksbusiness.industryApplied MathematicsNode (networking)WiFiComputerSystemsOrganization_COMPUTER-COMMUNICATIONNETWORKSWiFi; cheating nodes; game theory; MAC protocolsComputer Science ApplicationsShared resourceprogrammable cardsOptimization and Control (math.OC)game-theoretic analysisBest responserandom access schemebusinessrandom access protocolRandom accessCommunication channelComputer networkComputer Science and Game Theory (cs.GT)
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Stackelberg-Walras and Cournot-Walras equilibria in mixed markets: a comparison

2012

In this note, we compare two strategic general equilibrium concepts: the Stackelberg-Walras equilibrium and the Cournot-Walras equilibrium. We thus consider a market exchange economy embodying atoms and a continuum of traders. It is shown that, when the preferences of the small traders are represented by Cobb-Douglas utility functions, the Stackel-berg-Walras and the Cournot-Walras equilibria can coincide only if 1) the endowments and preferences of atoms are identical and 2) the elasticity of the followers’ best response functions are equal to zero in equilibrium.

General equilibrium theoryPartial equilibriumCournot competition[SHS.ECO]Humanities and Social Sciences/Economics and FinanceMicroeconomicsStackelberg-WalrasMarket exchangeBest responseStackelberg competitionEconomics[ SHS.ECO ] Humanities and Social Sciences/Economies and finances[SHS.ECO] Humanities and Social Sciences/Economics and FinanceMathematical economicsComputingMilieux_MISCELLANEOUSCournot-Walras
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Approachability in Population Games

2014

This paper reframes approachability theory within the context of population games. Thus, whilst one player aims at driving her average payoff to a predefined set, her opponent is not malevolent but rather extracted randomly from a population of individuals with given distribution on actions. First, convergence conditions are revisited based on the common prior on the population distribution, and we define the notion of \emph{1st-moment approachability}. Second, we develop a model of two coupled partial differential equations (PDEs) in the spirit of mean-field game theory: one describing the best-response of every player given the population distribution (this is a \emph{Hamilton-Jacobi-Bell…

Statistics and Probabilityeducation.field_of_studyComputer Science::Computer Science and Game TheoryMEAN-FIELD GAMESComputer scienceApproachabilityREGRETApplied MathematicsPopulationStochastic gameRegretContext (language use)91A13ApproachabilityEVOLUTIONComplete informationOptimization and Control (math.OC)Modeling and SimulationBest responseFOS: MathematicseducationMathematical economicsGame theoryMathematics - Optimization and Controlpopulation games
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Consensus in Noncooperative Dynamic Games: a Multi-Retailer Inventory Application

2008

We focus on Nash equilibria and Pareto optimal Nash equilibria for a finite horizon noncooperative dynamic game with a special structure of the stage cost. We study the existence of these solutions by proving that the game is a potential game. For the single-stage version of the game, we characterize the aforementioned solutions and derive a consensus protocol that makes the players converge to the unique Pareto optimal Nash equilibrium. Such an equilibrium guarantees the interests of the players and is also social optimal in the set of Nash equilibria. For the multistage version of the game, we present an algorithm that converges to Nash equilibria, unfortunately, not necessarily Pareto op…

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryCorrelated equilibriumSequential gameComputer scienceDynamic programmingSubgame perfect equilibriumsymbols.namesakeCoordination gameElectrical and Electronic EngineeringRisk dominanceFolk theoremPrice of stabilityNon-credible threatGame theoryCentipede gameImplementation theoryNon-cooperative gameInventoryNormal-form gameStochastic gameComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALComputer Science ApplicationsConsensus protocols; Dynamic programming; Game theory; InventoryConsensus protocolsZero-sum gameControl and Systems EngineeringNash equilibriumEquilibrium selectionBest responsesymbolsRepeated gameEpsilon-equilibriumConsensus protocols; Dynamic programming; Game theory; Inventory;Potential gameSolution conceptMathematical economicsGame theory
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Distributed Consensus in Noncooperative Inventory Games

2009

This paper deals with repeated nonsymmetric congestion games in which the players cannot observe their payoffs at each stage. Examples of applications come from sharing facilities by multiple users. We show that these games present a unique Pareto optimal Nash equilibrium that dominates all other Nash equilibria and consequently it is also the social optimum among all equilibria, as it minimizes the sum of all the players’ costs. We assume that the players adopt a best response strategy. At each stage, they construct their belief concerning others probable behavior, and then, simultaneously make a decision by optimizing their payoff based on their beliefs. Within this context, we provide a …

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInformation Systems and ManagementGeneral Computer ScienceManagement Science and Operations ResearchIndustrial and Manufacturing Engineeringsymbols.namesakeSettore ING-INF/04 - AutomaticaGame theory; Multi-agent systems; Inventory; Consensus protocolsEconomicsRisk dominanceGame theoryMulti-agent systemsStochastic gameInventoryComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALRationalizabilityConsensus protocols; Game theory; Inventory; Multi-agent systemsConsensus protocolsMulti-agent systemNash equilibriumEquilibrium selectionModeling and SimulationBest responsesymbolsRepeated gameEpsilon-equilibriumSettore MAT/09 - Ricerca OperativaMathematical economics
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Consensus in inventory games

2008

This paper studies design, convergence, stability and optimality of a distributed consensus protocol for n-player repeated non cooperative games under incomplete information. Information available to each player concerning the other players' strategies evolves in time. At each stage (time period), the players select myopically their best binary strategy on the basis of a payoff, defined on a single stage, monotonically decreasing with the number of active players. The game is specialized to an inventory application, where fixed costs are shared among all retailers, interested in reordering or not from a common warehouse. As information evolves in time, the number of active players changes t…

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryInventoryMulti-agent systemsStochastic gameComputingMilieux_PERSONALCOMPUTINGTheoryofComputation_GENERALConsensus protocols; Game theory; Inventory; Multi-agent systemsOutcome (game theory)Consensus protocolssymbols.namesakeBayesian gameNash equilibriumBest responsesymbolsRepeated gameEconomicsCoordination gameMathematical economicsGame theoryGame theoryProceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
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Existence and Optimality of Nash Equilibria in Inventory Games

2005

Abstract This paper studies the stability and optimality of a distributed consensus protocol for n -player repeated non cooperative games under incomplete information. At each stage, the players choose binary strategies and incur in a payoff monotonically decreasing with the number of active players. The game is specialized to an inventory application, where fixed costs are shared among all retailers, interested in whether reordering or not from a common warehouse. The authors focus on Pareto optimality as a measure of coordination of reordering strategies, proving that there exists a unique Pareto optimal Nash equilibrium that verifies certain stability conditions.

TheoryofComputation_MISCELLANEOUSComputer Science::Computer Science and Game TheoryNon-cooperative gameMathematical optimizationStochastic gameTheoryofComputation_GENERALInventory control Stability Optimality Nash equilibriumInventory control; Nash equilibrium; Optimality; Stability;symbols.namesakeNash equilibriumBest responseRepeated gamesymbolsEconomicsCoordination gameEpsilon-equilibriumRisk dominanceMathematical economics
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